I think you were right the first time. If there's something I can do to help hold the dam, I'll do it. Look, there's something I have to do, but I promise I'll be back in a while. Trust me. And thanks again for your help. It means a lot to me. She was the only other woman close to my father, too.
She flew him out on over a dozen missions, including his last. I've always been close to Daisy. There have been some good men along the way, but lovers make poor confidants.
Daisy never had children of her own, so she was always there to listen. Being in the Enclave didn't mean much to her. She just loved to fly. It broke her heart to be grounded. He never questioned his orders, never questioned the legitimacy of what the Enclave was doing. To him, it was all one unbroken chain, from Washington to Richardson. When we left Navarro, I remember looking up at Moreno.
He said, "Kiss America goodbye, boys. Now there's just a bitter old man left. He hated what the Enclave was doing. Day to day, week to week, he would question orders, subvert mission objectives, do anything he could to serve without serving.
It's amazing he was never court-martialed. He always had good things to say about my father. Said I was like him in a lot of ways. I wish I knew. Anyone who can command Moreno and Johnson in the same unit without somebody getting fragged is one hell of a leader. Kreger was polite and kind, but never warm. He always did his best to make me feel welcome in the group.
I think he did it out of a sense of loyalty to my father. Loyalty means a lot to Judah. Not loyalty to the Enclave, or even the ideals they fought for, but to the people who served with him. You're still young.
It's up to you to decide who you want to be. Maybe I can't fill my father's shoes. I wouldn't even know how. But if following in his footsteps for a while means I can do some good out here, I will do my best.
I need to go do something. I won't be gone long, but I'll catch up with you later. Thanks for your help with the others. He was just more concerned with the "how" than the "why" of things. Being in the Enclave didn't really mean much to him. I guess I'm lucky that I'm part of the Followers. Helping people as a doctor is important, but with the Followers, it feels different. It feels like we're working toward something more important. That's more than the sum of good deeds that we do.
I mean, I'm not like them. I was born at Navarro and my father served with them, but I wasn't really part of the Enclave. It seems presumptuous of me to think that I could join the fight, even if this is a cause worth fighting for. Because I know when fighting breaks out at the dam, all hell is going to break loose in Freeside.
They're going to need every doctor they can get. We could use your skills. No thanks. Maybe he didn't intend for things to wind up this way, but that doesn't mean he needs to perpetuate this bizarre anachronistic myth. And it doesn't mean that we should sit by and nod our heads at every absurd faux-Roman casus belli he can dream up. He's a tyrant. The bad kind. And there's no way we're letting him take Hoover Dam. What did you expect?
What did I expect? The man's a megalomaniac. He acts like this is some pre-ordained cycle we're returning to. Of all the people who could learn from our past mistakes, he goes and throws all of our knowledge off of a cliff. Instead of trying to learn from the past, he re-creates it, runs back over the same old barren ground. You can hardly even hold his men responsible, given how they're practically raised to worship him as a living deity. What's the point of surviving the war?
Why did the founders of the Followers crawl their way out of vaults to bring knowledge back to the wasteland? So we could act like the last two thousand years didn't happen? Play dress up so we can fight ancient wars all over again? No way is he getting away with this. I'm not letting it happen. You're not letting it happen. It's something which seems to be implied by his middle name being 'Israel' but I've never heard it confirmed either way. Major characters in Fallout: New Vegas.
Major factions. Companions in Fallout: New Vegas. RDF feed. Has platform. Universal Conquest Wiki. Cleanup Issue: ref split To meet Nukapedia ' s quality standards, this article or section may require cleanup. This character is essential. After gaining Gannon's trust, he'll approach you and tell truth about his origins in the Enclave. He believes that his friends in hiding can assist in the upcoming final battle to defeat Caesar's Legion.
If players agree, the quest "For Auld Lang Syne" will start. This requires you to find and convince the Remnants to come to a meeting. Each will give the player character a single word of the five-word passphrase needed to open the bunker, which is "Dear old friends, remember Navarro. After conversing with each Remnant member, Gannon will talk to the player and comment on said persona. Each time, players can either respond by trying to let go of the past and forge a new future, or hold on to the past.
If most player responses were to let go, this will convince Gannon to stay with the Followers and not fight at the Dam; if most of the responses were to hold on, Gannon will be inclined to help by directly assisting in the battle. After entering the bunker and the inner command room, Judah Kreger will ask whether the Courier wants them to aid the NCR or Caesar's Legion in the upcoming battle.
Those who wish to side with either Yes Man or Mr. House should aid the NCR. If the player character convinces the Remnants to fight for Caesar, however, or travels to the Legate's camp to start the assault on Hoover Dam , Arcade will quit.
Even when approaching the Remnants bunker , he will not activate the quest. Arcade keeps a running tally of trust "points" the player character has earned by doing things he likes.
To get him to offer this quest early or at all, if the player character is supporting the NCR or Mr. House , the player character must earn somewhere around 5 points either by going places that trigger positive memories of the Enclave , flattering him, doing smart things passing Intelligence checks , or doing things that are good for the Followers of the Apocalypse.
Not every place or event that Arcade comments on represents an improvement of his approval rating of the player character. Arcade also has a running tally of "dislike" points, but they don't figure into this quest. They are only used to trigger a warning about the player character's behavior, and eventually cause Arcade to leave the player character permanently. See Arcade's page for more about "dislike" triggers. The following is a comprehensive list of events that earn trust "points" while traveling with Arcade as a companion.
In certain situations, you earn different amounts of points depending on your dialogue response:. When the quest triggers, Arcade will approach the player character and ask if they can spare a moment to talk.
If the player character agrees, the quest begins. The player character must recruit five old members of the Enclave, known as the remnants , to come to a meeting to discuss the battle at Hoover Dam. If any of the five is already dead, the quest cannot be completed and will be failed. Each of them has a conversation tree and some will raise objections, but all can be convinced to come.
Each of them will give the player character a single word of the five-word passphrase that opens the Remnants bunker , where the meeting will be held. Important note: After asking each of the Remnant members to join, the player character should wait for Arcade to approach the player character and make a comment about each one in order to set the quest flags properly. For each of the five recruits, the player character can give one of two responses: a response that talks about how people can't or shouldn't shake their past or a response that suggests that people should let go of the past, which helps Arcade make a decision later in the quest.
If most of the responses suggest that people should let go of the past and forge a new future, he will be inclined to stay with the Followers of the Apocalypse and not fight at Hoover Dam, and if most of the responses suggest that people can't or won't change who they are, he will be inclined to join the fight.
Once all five of the remnants are convinced, the player character must go meet with them at the Remnants bunker. The five words given to the player character make the phrase "Dear old friends, remember Navarro," which will open the main door.
Upon entering the bunker, the player character must head to the briefing room in the back and talk to Judah Kreger. If the player character is siding with Mr. The Enclave Remnants at Hoover Dam.
He is found just outside the briefing room in the hangar. He will talk about his hatred of the NCR and will refuse to fight for them. If the player character has a Speech skill of 80 or has Wild Child reputation with the NCR, Orion can be convinced to participate in the attack, but otherwise he will attack the player character and must be killed.
The player character can then return to the briefing room. Judah will tell you to talk to Daisy for power armor training. If you did not kill Orion, Daisy will give the player character her power armor, as she says it makes the cockpit "too cramped" if she's wearing it. If the player character asks them to side with the Legion, Cannibal Johnson and Arcade Gannon will leave and there is no way to convince them to stay.
The player character can then talk to Orion Moreno for training in power armor. Moreno will give the player character Johnson's suit since he won't be using it. Judah will ask the Courier to leave while they plan their attack. The player character will receive XP and the quest ends. Lucky 38 or the original spot you found them He will be sitting in a chair by the entrance.
I kept missing him because of the way i turned to exit so be thorough User Info: MrTibbs You can find him in the Old Mormon Fort, which is located in Freeside. User Info: kwdblade.
I have checked there too and i can't seem to find him. I checked the Lucky 38 but only Lilly was there.
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