Why is blender so hard




















Its interface uses OpenGL to provide a consistent experience. To confirm specific compatibility, the list of supported platforms indicates those regularly tested by the development team. As a community-driven project under the GNU General Public License GPL , the public is empowered to make small and large changes to the code base, which leads to new features, responsive bug fixes, and better usability. Blender has no price tag, but you can invest , participate , and help to advance a powerful collaborative tool: Blender is your own 3D software.

More help is always welcome! From developing and improving Blender to writing documentation, etc, there are a number of different things you can do to get involved. Blender is Free Software. You are free to use Blender for any purpose, including commercially or for education. That said, make sure you don't get stuck in a comfort zone, doing simple objects for years and years.

Make sure your next project is always more challenging than the previous ones. My thought process runs like this a bit, walk around a store, or any were see something you like, and think how you might model it in blender, then go online and search for a tutorial on how to make that thing and if there are none look up reference images and and do your best and just keep trying.

Never give up on what you are doing. Start by making low Polly object and scenes. Don't go for hard and real looking models then build you skills step by step, also you need maybe a good hardware too.

After all of that, while it felt like forever, it was actually very fast. It felt like overnight I had absorbed a lot of things I had learned. The brain needs time to fully process new information. I often take week breaks and find that random things I didn't understand before just sort of make sense. Don't give up because it's immediately difficult. Push through and just know that even though it's hard and makes no sense in the moment, your brain is doing additional information absorbing without you actively trying.

The number of times I've watched tutorials and 'learned' techniques that made NO sense, I can't count on my hands and feet combined. But when I approached another project, I magically found that something I had watched 1 month ago in a random tutorial now makes sense and applies to what I'm doing. Keep pushing past all the hard parts, and in time they will make sense. I'm a now 6 month Blender user, went from 0 to a decent amount of knowledge that I never thought I was capable of retaining.

BTW My first month, almost nothing made sense. Literally, its consistency and just exposing yourself to as much as you can. That's the key in the very beginning. I recommend purchasing a beginners intro to Blender course on Udemy, which should cover all essentials and you will understand what a mesh is, the uses of hotkeys, and other fundamentals. It's worth it. Absolutely not, you certainly shouldn't quit.

I've been using Blender since it first became free, and it was a lot more convoluted back then on obviously worse hardware ; it took me a decade to get really good at it. It might have taken only a few years, but in truth, I'd been exactly where you are about a dozen times. My early models were horrifying. Shortcuts are helpful, but they aren't an end-game solution. I suggest you think of it all as a development process.

It's like learning to sculpt or draw. Every time you finish a model, look over it, itemize what you don't like about it, and figure out how to do it right. Then, try again. You need to train your instincts, too, and that takes a while. Also, forget these guys who insist that you can learn something as vast as 3D modeling overnight, they're trying to sell you something.

Even now, every single day I learn something new about that software. There will always be more to learn, and more to do. If you think of Blender as less of an opponent, and more of an adventure, then this will be a lot easier. I will suggest you not to give up on it so fast. I use use Maya for most of my work and I had to switch to Blender , so the only thing which I did was that, I put myself into a situation where I had to model a basic Inorganic Model in 3 days and yes I also saw a few of Blender Tutorials and those 3 days of modeling kind of made me learn those shortcuts and also that modeling a simple model Boosted my confidence.

So yeah just hang on there and simply enjoy. Do it your self and you'll finally reach there. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.

Create a free Team What is Teams? Learn more. Should I just quit Blender when after two weeks of learning and watching tutorials I cannot model anything? Asked 2 years, 10 months ago. Active 2 years, 10 months ago. Viewed 19k times. Improve this question. Roku Roku 1 1 gold badge 2 2 silver badges 3 3 bronze badges. Don't go over the top memorizing shortcuts to begin with.. The shortcuts you use most will memorize themselves when you're working fast enough for the UI to get annoying.

There are a lot of shortcuts I can't remember.. Don't quit, Blender isn't the easiest soft to learn, but it is immensely powerful. It's a long-term project to learn how to use it and model anything, not to mention texturing and animation and fluid simulation and such.

Go step by step, slowly, look at the links on the answer below, and don't worry about shortcuts, you'll learn and remind them as you go. After some time try to redo what they are doing scroll a tutorial where you see a mesh part for example and try to model it without tutorial. Put certain tasks and make yourself a goal to finish them. After yet some time try to model something simple each day, just from images around. Don't give up!

If grinding tutorials is getting old, look for tutorials on making things you're interested in making anyway or close enough that you can try and adapt it; adapting tutorials to your own use case is an excellent way to get a feel for when to apply what techniques. As far as modeling your own things, it really helps if you've thought through the design before going into detail.

Try sketching it first and building the general shape with simple cube shapes before throwing subd etc. But do you think 2 weeks is a long time? It's not. By a ridiculously huge margin. If you want to model something, you need to reset your expectations about how much time it's going to take you. Try 52 weeks. There's a reason that art school lasts four years.

It's not just to waste your time. Show 4 more comments. Active Oldest Votes. No, no, no that will not do. Now how to go about that.

Image from HomeDepo Keep it up. TLDR Stop watching tutorials and just make stuff, mistakes included, in blender. Improve this answer. Community Bot 1.

David David I was using Blender for over a year before I ever saw a tutorial on YouTube. That was because I was working on an old desktop machine that didn't have an internet connection. I think that helped me a ton TBH. I tried and failed miserably. The usability is so different to regular programs.

First off what do you consider a "regular program"? Just because you know MS word does not mean you will be able to use Adobe photoshop as an example. Every software is different. I agree that just watching the top search results for "learn blender" isn't the most effective way to learn, however, "making something" requires a fair bit of knowledge which isn't just going to pop into one's brain from trying very hard.

So, don't watch just any tutorial. Want to make a certain model of car? Watch tutorials about making other car models, then try and adapt it, on your own, to the model you want to make. That last bit being the most important step. Add a comment. It is a misunderstood tool. Wow, alot of responses! Thanks Guys. I already understand all concepts of 3d. Thanks for all the replys though. Thanks for the links Hoehrer!

For the love of! Why is blender so hard to use?? That is the problem with Blender. The UI is a little hard to use. For straight lines you could use loop cut.



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